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Early Spring 2019

An educational adventure game where the player plays a bear roaming around a forest. The bear must find enough food to survive and find a den before winter arrives. Winterstorm was a completely self directed project built and coded in the Unity game engine during the early spring of 2019. All interactions were coded by me (health bar, movement, food, minimap, etc...), as well as the map. A few assets were used. 

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