I’m a computer scientist and visual storyteller specializing in interactive, algorithmic visualizations for virtual production, AR, and immersive environments. My work blends real-time rendering, AI-enhanced 3D reconstruction (LiDAR, NeRFs, Gaussian Splatting), and procedural worldbuilding to create responsive digital sets and visual effects – from photoreal environments in Unreal Engine to projection-mapped installations and dome shows. If it involves absolutely frying a GPU, count me in!